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[관심특허] 마이크로소프트의 '몰입형 게임 환경' 특허

by 변리사 허성원 2012. 9. 15.

마이크로소프트의 몰입형 디스플레이시스템(IMMERSIVE DISPLAY EXPERIENCE)

 

Publication date: 2012-09-06
Patent application number: 20120223885 

 

이 특허는 스타트렉의 홀로덱(holodeck)을 생각하게 한다.
현실적으로 불가능한 공간이나 상황을 경험할 수 있게 하는 게임 디스플레이 환경을 제공한다.

 

Abstract:

A data-holding subsystem holding instructions executable by a logic subsystem is provided. The instructions are configured to output a primary image to a primary display for display by the primary display, and output a peripheral image to an environmental display for projection by the environmental display on an environmental surface of a display environment so that the peripheral image appears as an extension of the primary image.

Claims:

1. An interactive computing system configured to provide an immersive display experience within a display environment, the system comprising: a peripheral input configured to receive depth input from a depth camera; a primary display output configured to output a primary image to a primary display device; an environmental display output configured to output a peripheral image to an environmental display; a logic subsystem operatively connectable to the depth camera via the peripheral input, to the primary display via the primary display output, and to the environmental display via the environmental display output; and a data-holding subsystem holding instructions executable by the logic subsystem to: within the display environment, track a user position using the depth input received from the depth camera, and output a peripheral image to the environmental display for projection onto an environmental surface of the display environment so that the peripheral image appears as an extension of the primary image and shields a portion of the user position from light projected from the environmental display.

2. The system of claim 1, wherein the depth camera is configured to detect depth information by measuring structured non-visible light reflected from the environmental surface.

3. The system of claim 1, further comprising instructions to: receive one or more of depth information and color information for the display environment from the depth camera; and display the peripheral image on the environmental surface of the display environment so that the peripheral image appears as a distortion-corrected extension of the primary image.

4. The system of claim 3, further comprising instructions to compensate for topography of the environmental surface described by the depth information so that the peripheral image appears as a geometrically distortion-corrected extension of the primary image.

5. The system of claim 3, wherein a camera is configured to detect color information by measuring color reflectivity from the environmental surface.

6. The system of claim 5, further comprising instructions to compensate for a color of the environmental surface described by the color information so that the peripheral image appears as a color distortion-corrected extension of the primary image.
...

 

BACKGROUND

[0001] User enjoyment of video games and related media experiences can be increased by making the gaming experience more realistic. Previous attempts to make the experience more realistic have included switching from two-dimensional to three-dimensional animation techniques, increasing the resolution of game graphics, producing improved sound effects, and creating more natural game controllers.

SUMMARY

[0002] An immersive display environment is provided to a human user by projecting a peripheral image onto environmental surfaces around the user. The peripheral images serve as an extension to a primary image displayed on a primary display.

[0003] This Summary is provided to introduce a selection of concepts in a simplified form that are further described below in the Detailed Description. This Summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to implementations that solve any or all disadvantages noted in any part of this disclosure.


 

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